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3D 4Runner - First Gen

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Old May 9, 2006 | 01:15 PM
  #1  
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From: Ft. Collins, Co
3D 4Runner - First Gen

I know what your thinking..."Wrong Section!" but before you condemn me to another part of the board, consider this. To fabricate is to create something and the section says anything that requires welding. Well I welded hundreds of verticies to fabricate this model.
Mods if you want to move it... thats cool too.

This has been my final project in my beginners 3d modeling class at Richland College. Don't get me wrong though. The class tough me nothing of the techniqes required to fabricate this thing. I learned through tutorials and SMCARS.NET. A cool forum for 3d vehicles.


On to the pics!










Obviously its not finished. And its still stock. This was the extent of what I could get done by the deadline. Eventually I plan on decking this thing out. Big Time.

Feedback?
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Old May 9, 2006 | 01:25 PM
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that turned out great chris!! it looks awesome!
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Old May 9, 2006 | 01:54 PM
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From: charlotte
wow. thats amazing. are you going to add suspension and make it big and everything?
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Old May 9, 2006 | 01:59 PM
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From: Ft. Collins, Co
That is the plan! I want to be able to model any tire size and stick em under to see what will fit and what will look good. Also it will be a big deal for bumpers, roof racks, soft tops, what ever I want!
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Old May 9, 2006 | 02:38 PM
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Awesome!!!!!!
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Old May 10, 2006 | 09:42 AM
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Wow, that looks great. What program did you use to create the model?
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Old May 10, 2006 | 11:33 AM
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From: Ft. Collins, Co
That is 3d Studio Max 8. All I did was follow a tutorial, and with a little bit of independent thought I had it in about 2 weeks. This is my first model.
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Old May 10, 2006 | 11:54 AM
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that is bad a$$ chris, nice work!
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Old May 11, 2006 | 12:08 AM
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From: Ft. Collins, Co
Here are some more images. I know that not every detail is perfect. Its just my first model










This one is my background.




Oh and I got some wheels(look familiar?), hopefully the tires will arrive soon.


...and yes, the lugs are stuck on there.
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Old May 11, 2006 | 05:31 AM
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From: wichita, ks
Just wondering if those are full scale and how you made them soo detailed....scan pics, free hand, lots of measuring?? I'm an design engineeer for a major aircraft company based out of france (hint, hint) we use CATIA V5. Looks good......it would be cool to get an actual model of the frame, suspension so that you could design bumpers, lifts and even check for interferences when flexed out (Kinematics).
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Old May 11, 2006 | 08:00 AM
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From: Ft. Collins, Co
Originally Posted by 85badger
Just wondering if those are full scale and how you made them soo detailed....scan pics, free hand, lots of measuring?? I'm an design engineeer for a major aircraft company based out of france (hint, hint) we use CATIA V5. Looks good......it would be cool to get an actual model of the frame, suspension so that you could design bumpers, lifts and even check for interferences when flexed out (Kinematics).

The majority of the model is based off of pics of the truck. There is a link a page that sort of shows what I did. The quick and dirty is: I took a ton of pictures of my truck to get as flat of an image as possibe. Then I stiched them all together in photoshop(with lots of eyeballing). After I had my flat image I went into adobe illustrator and traced out the body lines to the best of my ability(even more eyeballing) at this point I had a back, front and side blueprint of my truck. I then set them up in 3ds max and began modeling(the most eyeballing!) So as to EXACT dimensions, there was a lot of eyeballing so it can't possibly be perfect. But pretty much everything is scalable, and I would like to get it as close as possible.

As for the frame, if I remember correctly they give you blueprints with dimensions of it in the factory service manual. When I get to it I can just scan those in and model it really precise.

I have been thinking about kinematics in the back of my mind for the suspension. If it will work I will definatly implement it into the model, I really want to make animations of this thing too!
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Old May 11, 2006 | 10:14 AM
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That is insanely cool/good looking.
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Old May 11, 2006 | 10:17 AM
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From: Northglenn, CO
Chris,
Would you be willing to save that as a .dxf file and send me a copy?
I use AutoCAD mostly and a little Solidworks and I would love to through that on top of the frame that I have.
I have a mostly stock '85 4runner right now and plan on doing quite a few mods this summer, and it would be awesome to be able to theoretically see the mods before doing the work.
BTW, you did an awesome job on that.
Thanks
Danny

Edit:
I'm downloading the 30 day trail version now.

Last edited by 4runner Freak; Jul 23, 2010 at 10:11 AM.
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Old May 11, 2006 | 10:47 AM
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From: Virginia
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Old May 11, 2006 | 11:18 AM
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Truly awesome work, good job
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Old May 11, 2006 | 12:23 PM
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From: Ft. Collins, Co
Originally Posted by 4runner Freak
Chris,
Would you be willing to save that as a .dxf file and send me a copy?
Totally! I plan on sharing the model with the world cause I looked for years and never found one myself. I will send you the file via email, and anyone else as well. Its not quite finished though, no trim, badges, keyhole, etc. And the grill definatly needs some work. I want to host it everywhere once I feel like it has reached that point. But if you want it now thats cool too.
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Old May 11, 2006 | 01:30 PM
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Looks pretty good.

Are you planning on fixing the windshield/cowl area? The windshield is too flat and this causes the cowl to be the wrong shape.
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Old May 11, 2006 | 02:19 PM
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From: Ft. Collins, Co
Originally Posted by JackKnife
Looks pretty good.

Are you planning on fixing the windshield/cowl area? The windshield is too flat and this causes the cowl to be the wrong shape.
Yea I know. That was one of the places where things didn't come together well in my blueprints. This was mainly due to not having a top print. I will probably fix it. Not super high on the priority list though.
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Old Jun 18, 2006 | 08:48 PM
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Awesome rendering!

3D is something that I have yet to dive into... you definitely have done your homework on this one though! Great work!
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Old Jun 18, 2006 | 09:03 PM
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From: Ft. Collins, Co
Thanks, it really wasn't that hard to do the homework. I actually got most of the knowledge from free tutorials on the net. If you ever get into it, learn with 3d Studio Max as it has the most tutorial support, at least that is what I have found.
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