The Fab Shop Tube buggies, armor protection and anything else that requires cutting, welding, or custom fab work

IFS in a 83

Thread Tools
 
Search this Thread
 
Old 11-16-2013, 03:08 AM
  #61  
Registered User
 
andersej's Avatar
 
Join Date: Dec 2011
Posts: 228
Likes: 0
Received 0 Likes on 0 Posts
Wheres the pics!
Old 11-16-2013, 05:36 AM
  #62  
Registered User
Thread Starter
iTrader: (1)
 
R.DesJardin's Avatar
 
Join Date: Nov 2006
Location: Clarkston,WA
Posts: 363
Likes: 0
Received 0 Likes on 0 Posts
No new pics, been buying hardware, mostly from Steinjager since I'm a dealer for them now.
Ok throwing this idea out there, any one ever done hydro assist with IFS?
Basic CAD layout, nothing in stone but something to have laid out to tweak on.
Name:  IFSlayout.jpg
Views: 91
Size:  47.8 KB

Last edited by R.DesJardin; 11-16-2013 at 05:44 AM.
Old 11-18-2013, 01:15 AM
  #63  
Registered User
iTrader: (1)
 
RobotMoose's Avatar
 
Join Date: Jul 2012
Location: Calistoga, CA
Posts: 639
Likes: 0
Received 0 Likes on 0 Posts
Design looks great, nice and stout!
Will the arms be CNC cut metal that's been boxed and ribbed for structure?
If so, I think that'd be one of the brawniest IFS setups I've ever seen.
Old 11-18-2013, 06:05 AM
  #64  
Registered User
 
SCToy's Avatar
 
Join Date: Oct 2009
Location: Santa Cruz, CA
Posts: 1,560
Received 1 Like on 1 Post
Better to have a vertical upper pivot, horizontal lower. The UCA is a shorter lever, thus greater change of angle. Currently the design sacrifices steering angle and travel.
Old 11-18-2013, 08:22 AM
  #65  
Registered User
Thread Starter
iTrader: (1)
 
R.DesJardin's Avatar
 
Join Date: Nov 2006
Location: Clarkston,WA
Posts: 363
Likes: 0
Received 0 Likes on 0 Posts
Originally Posted by SCToy
Better to have a vertical upper pivot, horizontal lower. The UCA is a shorter lever, thus greater change of angle. Currently the design sacrifices steering angle and travel.
I did it with the orientation that way because I don't like the load of the lower ball socket from the spring force against the race sideways, it seems a better design to have it load with the ball mounted vertical. I have seen them built both ways.
I think I can still get the pivot angle.
Travel only needs to be 10-12", not building a pre-runner 4x4 setup(yet). I've got 8" travel Fox Air's for the front.
Old 11-18-2013, 09:13 AM
  #66  
Registered User
 
SCToy's Avatar
 
Join Date: Oct 2009
Location: Santa Cruz, CA
Posts: 1,560
Received 1 Like on 1 Post
Would be better to run dual verticals then to maximize travel to arm length since running a single vertical already limits steering angle.
You can always pull the axles to fool around prerunner style
Old 11-18-2013, 04:48 PM
  #67  
Registered User
Thread Starter
iTrader: (1)
 
R.DesJardin's Avatar
 
Join Date: Nov 2006
Location: Clarkston,WA
Posts: 363
Likes: 0
Received 0 Likes on 0 Posts
Originally Posted by SCToy
Would be better to run dual verticals then to maximize travel to arm length since running a single vertical already limits steering angle.
You can always pull the axles to fool around prerunner style
Dang, had all the parts for the first time tonight, and as you so correctly stated not enough rotation is available for steering more than 15deg each direction. Good thing its a solid model and not a fabbed part.
Old 11-18-2013, 05:09 PM
  #68  
Registered User
 
SCToy's Avatar
 
Join Date: Oct 2009
Location: Santa Cruz, CA
Posts: 1,560
Received 1 Like on 1 Post
It's possible to get away with verticals if you aren't driving in cities much, but it is kind of a pain.
Old 11-18-2013, 06:21 PM
  #69  
Registered User
Thread Starter
iTrader: (1)
 
R.DesJardin's Avatar
 
Join Date: Nov 2006
Location: Clarkston,WA
Posts: 363
Likes: 0
Received 0 Likes on 0 Posts
Originally Posted by SCToy
It's possible to get away with verticals if you aren't driving in cities much, but it is kind of a pain.
Good point, didn't I mention it's a trailer queen? It is and will always be except for the 20mi drive to the mnts on back roads.
Old 11-18-2013, 08:28 PM
  #70  
Registered User
 
SCToy's Avatar
 
Join Date: Oct 2009
Location: Santa Cruz, CA
Posts: 1,560
Received 1 Like on 1 Post
right, so generally you don't need a ton of steering off road because it usually just breaks things anyways. As long as you have enough.
The car I was working on had dual verticals and it really was only a problem on short course when you were drifting around a corner and you couldn't counter steer enough and it would want to spin around on you.
Old 11-18-2013, 08:31 PM
  #71  
Registered User
 
SCToy's Avatar
 
Join Date: Oct 2009
Location: Santa Cruz, CA
Posts: 1,560
Received 1 Like on 1 Post
Old 11-18-2013, 08:56 PM
  #72  
Registered User
 
85sr5excab's Avatar
 
Join Date: Sep 2012
Location: iowa
Posts: 618
Likes: 0
Received 0 Likes on 0 Posts
Originally Posted by SCToy
What kinda racing u doing with that? Looks bout like the figure 8 cars around here. They outlawed mud tires a few years back tho.
Old 11-19-2013, 03:29 AM
  #73  
Registered User
Thread Starter
iTrader: (1)
 
R.DesJardin's Avatar
 
Join Date: Nov 2006
Location: Clarkston,WA
Posts: 363
Likes: 0
Received 0 Likes on 0 Posts
Any idea what the max steering angle from straight of a stock IFS Toyota is just for some reference? I'm going to measure my solid axle but I seem to remember hearing that IFS turns sharper?
Old 11-19-2013, 06:04 AM
  #74  
Registered User
 
SCToy's Avatar
 
Join Date: Oct 2009
Location: Santa Cruz, CA
Posts: 1,560
Received 1 Like on 1 Post
No idea, I don't have an ifs truck.
Also with ackerman, it's even less. Because the inside wheel maxes out the uniball first. Unless you kick them at a compound angle, splitting the difference of the ackerman so they max out at the same time.
Old 11-19-2013, 06:06 AM
  #75  
Registered User
 
SCToy's Avatar
 
Join Date: Oct 2009
Location: Santa Cruz, CA
Posts: 1,560
Received 1 Like on 1 Post
That truck fit in the trophy truck class in the VORRA series here, but they also do some short course. It's got skins that fit it. I don't know what it's doing currently. Not associated with the team anymore. I didn't design it, but I did most of the welding on it.
Old 11-19-2013, 04:35 PM
  #76  
Registered User
 
ToyoTech559's Avatar
 
Join Date: Dec 2009
Posts: 2,762
Likes: 0
Received 1 Like on 1 Post
IFS sure does turn alot more than a SA
Old 11-19-2013, 05:37 PM
  #77  
Registered User
Thread Starter
iTrader: (1)
 
R.DesJardin's Avatar
 
Join Date: Nov 2006
Location: Clarkston,WA
Posts: 363
Likes: 0
Received 0 Likes on 0 Posts
Yeah, definitely need to rotate the bottom ball to the flat position. I'm only hoping for about 12" front travel any more that works out is a bonus.
Old 11-19-2013, 05:50 PM
  #78  
Registered User
 
SCToy's Avatar
 
Join Date: Oct 2009
Location: Santa Cruz, CA
Posts: 1,560
Received 1 Like on 1 Post
Right, so in that case, I believe it would be better to put the snap ring down.
Old 11-19-2013, 05:51 PM
  #79  
Registered User
 
SCToy's Avatar
 
Join Date: Oct 2009
Location: Santa Cruz, CA
Posts: 1,560
Received 1 Like on 1 Post
If the joint is going in the arm
Old 11-20-2013, 03:23 AM
  #80  
Registered User
Thread Starter
iTrader: (1)
 
R.DesJardin's Avatar
 
Join Date: Nov 2006
Location: Clarkston,WA
Posts: 363
Likes: 0
Received 0 Likes on 0 Posts
Originally Posted by SCToy
Right, so in that case, I believe it would be better to put the snap ring down.
Yes, don't want the spring compression load against the snap ring.


Quick Reply: IFS in a 83



All times are GMT -8. The time now is 04:32 AM.